Intruders

What makes Intruders noteworthy in my portfolio is the use of smartphones and tablets as controllers connected on WiFi. We made Intruders for a game design class at the IT-University of Copenhagen. After the project three of us decided to remake it as a complete and polished game.

For the University project I wrote all network using Unity's networking tools, but for our remake I decided to roll my own networking interface, based on .NET tcp and udp sockets, as the project didn't fit well with Unity's networking flow.

The game is run by connecting three smartphones and a tablet to one big screen (PC). From there the game is run on the big screen, showing the floor plan of a house revealing only the two security guards and the three documents the intruders must steal. The intruders have an agent and a hacker. The agent must sneak in and steal the documents without being spotted while the hacker tries to cover the agents trail by tricking the security into searching the wrong areas.

  • Big screen: PC/Tablet showing floor plan of the house with the security guards. Revealing whenever a door is opened or closed. Only revealing the agent when in line of sight from security.
  • Hacker: Tablet showing everything but limits activity to open/close and lock/unlock doors.
  • Agent: Smartphone showing only current surroundings and a D-Pad for movement.
  • Security: Smartphone featuring virtual joystick and a few ability buttons. For our remake this can be replaced by a regular controller.

Intruders